top of page

About
I develop games with a challenge.
My games are all about straight forward objectives, and the passion to complete them. Stories are cool, immersion is great, and taking your time can be fun. However if you aren't pushing for an overall goal, then what's the point in it all?
I've make games about direct challenges, giving players a simple directive, and a choice on the path they choose to get there. I have typically made games relating to Heists, Violence and Greed. I don't think this is going to change.

bottom of page



